Non-Editing Related:
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Rainbow Six Editor's Haven Section 1: The WPN Files Lets Begin with the basic structure of the weapons definition file. If you look in the \data\kit directory of Rainbow Six (and Eagle Watch), you will find that there are several files with the extension of .wpn. You will find alot more if you have mods (like Nato) installed. If you look at these files, you will notice that they are in ASCII form (yea, no hex editor!). It should look similar to this (the CAR-15): 59 // Position of name
text in localization file This peticular file is the CAR-15, slightly modified by Nato 2.0, but you get the idea. The first number is the number of the gun's name definition in the primary.txt file (we'll talk about this later). The second line is the inventory bitmap (146x68, 24-bit) used when selecting kits in single-player mode. This bitmap should be in the \data\bitmap directory. Also, the BMP extension is misleading. If rainbow six finds a BMP in the the \data\bitmap directory, it will convert it to a RSB file. In this definition file, the BMP extension is changed to RSB by rainbow six...so always use the BMP extension instead of RSB, rainbow six will do all the converting for you. The third line is the number of rounds per magazine the gun can carry (magazines are also known as clips). The fourth number is the fire rate of the gun. 1 = semi-automatic and 3 = three-round-burst max. rate of fire. Anything over that means max fire rate on full-auto. A normal gun fires anywere from 600 - 700. (Of course the Squad Gattling in Super Arsenal fires at 2000 =) ) The next six lines are the various sounds used by the weapon. The first one is of the gun firing when it is on its sungle-shot setting. Dont be mislead...this is not the sound of the gun firing one shot in full auto or three round burst. The second sound is of the gun firing a three round burst. Of course, this sound includes the sound of three rounds being fired. The next sound is of the gun firing on full auto. This sound includes the gun firing 5 rounds. The next sound is of the gun ending a burst in full auto. Its basically the gun firing ONE round. The next sound is of the gun reloading. That should be self-explanatory. THe last sound is of ONE bullet shell hitting the ground. Just a simple DING should suffice. The eleventh line is the way the gun is animated. The three options are SUBGUN, SHOTGUN, and PISTOL. Just choose the choice that best fits your gun. The 12th line is the name of the gun model (3D model) file. All models are in the data\model directory. Unfortunately, RSE is not releasing a editor or specs for the SOB files so we wont be able to edit these models for some time...but dont worry, im trying to figure them out as we speak (i type)... The 13th line is the 3D coordinate of the muzzle of the gun. Just copy it out of the weapon file from the model of the gun your using (so if your using the model of the m16 for your gun...copy these numbers out of the weapon file for the m16). The 14th line defines the type of ammo the gun uses. Consult the GFCM.TXT file in your data\kit directory for the types of ammo...or GFCMMP.TXT for Eagle Watch. The next line is the general accuracy of the gun. The lower the number...the greater the accuracy. Thats about all i can say... The next line is the accuracy change for each round fired. This means how much less accurate the gun will get with each round fired in full auto. Again, the lower the better. The 17th line is the reticule (red aiming crosshair) multiplier. This determines how long it takes for the crosshair to get to the center....again...the lower the faster... The next line is the muzzle flash multiplier. This variable determines how much flash the gun puts off. To be realistic...you want next to no flash for suppressed guns and BIG flashes for really high powered guns. This is also useful in multiplayer since the enemy will be able to see the flash so be careful with this variable..Again, the lower the smaller the flash. The last line is the gun zooms. This determines how far the gun can zoom in sniper mode (pressing CTRL in game). Again, the smaller the farther it will zoom... Section 2: Setting up your guns so you can HAVE FUN! Just because you have made a new weapon file doesn't mean you can use it right away. You need to follow these XXXX steps first:
Section 3: Things to keep in mind:
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